AI Insights · Timothy · January 2023
Top 5 Racing Games in Norway Q4 2022: Unified Platform Performance
A look at the performance of the top 5 racing games in Norway during Q4 2022, including trends in downloads, revenue, and active users.
Top 5 Racing Games in Norway Q4 2022: Unified Platform Performance
In the fourth quarter of 2022, the top racing games in Norway showcased a variety of trends across downloads, revenue, and active users. Here's a breakdown based on Sensor Tower data.
Pocket Champs PVP Racing Games by MADBOX saw fluctuations in its weekly revenue, peaking at approximately $2.9K in mid-November before dropping to about $1.1K by the end of December. Weekly downloads started strong at 3.9K at the beginning of October but gradually declined to around 1.3K by the end of the quarter. Active users also saw a decline from 10K in late September to about 5.7K by the end of December.
Race Master 3D - Car Racing from SayGames LTD experienced a steady increase in weekly revenue, reaching approximately $406 by the end of December. Downloads showed a notable rise towards the end of the quarter, from 1.2K at the beginning of October to 2.3K in the last week of December. Active users followed a similar trend, increasing from 8.1K to 10.5K over the quarter.
Nintendo Co., Ltd.'s Mario Kart Tour had its revenue peak at around $2.2K in the final week of December. Downloads fluctuated, with a significant spike to 2.3K in late October and another increase to 1.5K in the last week of December. Active users showed some variability but ended the quarter with a rise to about 8.8K.
aquapark.io by Voodoo had a modest revenue stream, peaking at $36 in the final week of December. Downloads increased from 581 in late September to 1.5K by the end of the quarter. Active users also saw growth, starting at 6K and ending the quarter at approximately 8.7K.
Finally, Bridge Race from SUPERSONIC STUDIOS LTD had a relatively stable revenue, peaking at $30 in early November. Downloads saw a significant rise in the last week of December, reaching 2K. Active users fluctuated throughout the quarter, ending with a jump to around 8.7K by the final week.
For more detailed insights and data, visit Sensor Tower.